The sky's the limit in this innovative fighting game that lets you both leap over and dive under your opponents.

All those years of Dragonball Z may have you convinced that aerial fighting just doesn't work in a video game, but that's only because you haven't played Astra Superstars.  Sunsoft's final entry in the Waku Waku 7 series takes the company's already innovative fighters in a whole new direction... straight into the skies above!

Unlike the stylish but relatively down to earth Galaxy Fight and Waku Waku 7, Astra Superstars' battles take place entirely in mid-air.  However, the characters aren't free to fly anywhere they please... they're stuck at a fixed altitude, but can briefly float above it (or dive under it!) while fighting their opponents.  The combatants can also jet forward or backward with a double tap of the D-pad.  It's kind of like the air dashing in Guilty Gear, if Guilty Gear let you jump underground... which it doesn't.  So, er, never mind that comparison.

Anyway, Astra Superstars has the best aerial battles I've ever seen in a tournament fighting game.  The bi-directional gravity, coupled with the barriers on either side of the screen, ensure that you'll never be more than a screen away from your opponent.  This results in fast-paced fights that are more satisfying and a lot less frustrating than what you'd find in a typical Dragonball Z game, where you spend more time trying to FIND your enemy than battling them to the death.

Did I mention the fights were fast in Astra Superstars?  Well, it's worth mentioning again.  Players zip back and forth across the screen, trading punches, fireballs, and dirty looks all in the blink of an eye.  It may almost be TOO fast for you if you're a fan of Virtua Fighter or Soul Calibur, but the speed is never so overwhelming that it's impossible to play.  Trust me, you'll learn to adapt, and if you keep an open mind, you may even learn to love it.

There's no doubt that you'll love the graphics and sound, though.  Sunsoft made the wise decision to step up to the four meg RAM cartridge used for many of Capcom's arcade conversions, resulting in a double helping of the bright visuals and clever animation in Waku Waku 7.  The super moves are even flashier than before, and there's none of the background pixelation that was a minor annoyance in Waku Waku 7.  The music's great, too... the soundtrack features an assortment of catchy J-pop tunes that are a perfect match for each of the game's eleven stages.

With only twelve mostly uninteresting characters (including two unplayables) and gameplay that favors button mashing over careful strategy, Astra Superstars won't keep you hooked the way Capcom's Saturn fighting games had.  At the same time, you've got to give Sunsoft credit for introducing daring new ideas to the genre, and more importantly, making them work.

details

Astra Superstars
Sunsoft/Santa Claus
Versus Fighting

rating

system requirements

UNEXPANDED

1 MEG

4 MEG

handy hints

Satan Volte, the final boss, is a cinch to beat.  Just fly into his face and lay the smack down!

language barrier

Nearly all the text is in Japanese, but a little trial and error is all it takes to learn to play Astra Superstars.

access time

At five seconds per match, the load times are almost as fast as the fights themselves!

trivial matters

Astra Superstars is the sequel to Waku Waku 7, and the only game in the series that wasn't released for the Neo-Geo game system.

return